
Mutiny Within
Republic Military School Minmatar Republic
0
|
Posted - 2015.10.31 16:35:07 -
[1] - Quote
The boosts provide plenty of function already, no need to change those, except if these changes were to go live then their full boosts they need to be on grid. Having the Rorq at the POS, it should be able to still provide boosts, but nothing more than an say an Orca. I suggest doing this in case someone is too risk adverse, or there is too much risk (hostile fleets about) at that time to provide full on grid boost support.
My suggestion is one or combination of these ideas:
Perhaps give the Rorq a warp strength bonus similar to the proposed super capitals change via CCP (yes the rorq is not a super capital) but the fact that a lone interceptor can lock down a Rorq makes it unacceptably risky to use it at a belt.
Something like +10-20. That way it would take a small fleet to lock it down, or a interdictor. And if the bad guys bring a interdictor, well that takes some forethought, not just taking a small **** gang of lolceptors and warping around and catching a Rorq that is now required to be on belt to provide its full boost.
In line with the previous suggestion, to provide full boosts the industrial core has to be active to get the most benefit; shorten this cycle down to 1 minute similar to bastion, with the according resource shrink as well so it still takes same amount of heavy water. This shortens the risk period of not being unable to warp, to something a fleet can still easily catch, but not something where even a dread could warp from a gate to belt before the Rorq manages to warp off. (not that this happens per say, just highlighting how absurd 5 minutes would be if forced on belt)
Finally since compression is handled far more efficiently by a module at the POS and completely obsoletes the Rorq in this role, some sort of 'active' ability should be added. Perhaps a capital mining lasor, or what another poster said makes one targeted rock get mined some percentage faster. Nothing absurd so it will not literally double a mining fleets output
but perhaps something like making the rock a quality rock, so say 5% or 10% bonus. |